Graphically, we all knew a triple-A game as big as this was going to take a hit in order to fit on Switch, so the reduction in character model details, the absence of many lighting effects and the noticeable lack of activity from the crowd are to be expected. But in practice, WWE 2K18 is a port that simply wasn’t ready for release, one dogged by performance issues that render some modes painful to endure and others simply unplayable. In theory, such an iteration should be revitalised on Switch, by the simple virtue of once again being under the Nintendo banner and offering wrestling action on the go. While it offers the biggest launch roster yet and plenty of online and offline modes, it lacks any real innovation to justify the full-fat price tag.
On other platforms, the latest addition to Yukes and Visual Concepts’ long-running sports entertainment sim is a comprehensive if ultimately uninspiring instalment.